/master pantalla command group gives you direct control over the UI screens displayed to players during the event. Use these subcommands to show loading transitions, trigger scripted dialogue sequences from the event’s dialogue library, and manually manage the waiting screen — targeting individual players or entire selectors as needed.
Loading Screen
The loading screen blocks the player’s view during a transition or scene change. You specify how long it stays visible using a tick-based duration. Syntax:
Example:
Time is always specified in ticks, not seconds. Divide your desired seconds by 20 to get the correct value — for example, 3 seconds = 60 ticks, 10 seconds = 200 ticks.
Dialogue
The dialogue subcommand starts a scripted dialogue sequence from the event’s dialogue library for one or more players. Syntax:
Example:
intro dialogue sequence for all connected players simultaneously.
To immediately clear any active dialogue from all clients, run: