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The /master pantalla command group gives you direct control over the UI screens displayed to players during the event. Use these subcommands to show loading transitions, trigger scripted dialogue sequences from the event’s dialogue library, and manually manage the waiting screen — targeting individual players or entire selectors as needed.

Loading Screen

The loading screen blocks the player’s view during a transition or scene change. You specify how long it stays visible using a tick-based duration. Syntax:
Example:
This shows the loading screen to all players for 5 seconds (100 ticks).
Time is always specified in ticks, not seconds. Divide your desired seconds by 20 to get the correct value — for example, 3 seconds = 60 ticks, 10 seconds = 200 ticks.

Dialogue

The dialogue subcommand starts a scripted dialogue sequence from the event’s dialogue library for one or more players. Syntax:
Example:
This triggers the intro dialogue sequence for all connected players simultaneously. To immediately clear any active dialogue from all clients, run:

Waiting Screen

The waiting screen displays a “waiting for players” overlay to the specified players. You can show or hide it manually using the following commands. Syntax:
Example — show the waiting screen to all players:
Example — hide the waiting screen for a specific player:
The waiting screen is shown automatically for all players when the event enters the WAITING_PLAYERS state. Use these commands only when you need to manually override that behavior — for example, to hide the screen early for a specific player or to re-show it outside of the normal state transition.