/master timer to start a countdown for any custom timed segment, or to stop it when the phase ends or the situation changes.
Start the Timer
Start a countdown by specifying the number of seconds remaining. The timer becomes visible to all players immediately. Syntax:;seconds; with the desired countdown duration in seconds.
Example — start a 10-minute countdown:
Stop the Timer
Stop and hide the timer for all players at any time. Syntax:Clear the Timer
You can also clear the timer entirely using the data command. This stops the timer and removes it from all players’ displays.The MINI_EVENTS parkour phase manages its own internal 10-minute timer automatically — you do not need to start the timer manually when parkour begins. Use
/master timer start for custom timed segments, operator-controlled countdowns, or any phase that does not handle its own timing automatically.