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The global event timer displays a visible countdown to all connected players and is used to track time-limited phases throughout the event. Use /master timer to start a countdown for any custom timed segment, or to stop it when the phase ends or the situation changes.

Start the Timer

Start a countdown by specifying the number of seconds remaining. The timer becomes visible to all players immediately. Syntax:
Replace ;seconds; with the desired countdown duration in seconds. Example — start a 10-minute countdown:

Stop the Timer

Stop and hide the timer for all players at any time. Syntax:

Clear the Timer

You can also clear the timer entirely using the data command. This stops the timer and removes it from all players’ displays.
The MINI_EVENTS parkour phase manages its own internal 10-minute timer automatically — you do not need to start the timer manually when parkour begins. Use /master timer start for custom timed segments, operator-controlled countdowns, or any phase that does not handle its own timing automatically.