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Crystal Legacy ships with two decorative entities that enrich the event map’s visual atmosphere without interfering with gameplay. These entities are purely cosmetic: they exist to make spaces feel alive, purposeful, and polished — from spell practice arenas to thematic set dressing scattered across the map.
Both the Maniquí and the Diana are placed exclusively by the event organizer or map builder during setup. Players cannot spawn or interact with these entities in any meaningful way during the event.

Maniquí (Mannequin / Dummy)

The Maniquí is a humanoid decorative entity designed to bring spell practice areas and thematic spaces to life. When struck, it plays a hit animation — giving players immediate visual feedback without dealing damage to any real participant or affecting event state in any way. Use the Maniquí in areas where you want to suggest combat training, a statue-like presence, or simply a dressed figure as part of your map’s narrative. Because it reacts to hits with an animation, it doubles as a low-key interactive prop that players can engage with between phases without consequences. Key characteristics:
  • Plays a hit animation when damaged
  • Does not die or despawn from player attacks
  • Has no inventory or loot
  • Ideal for spell practice zones and decorative NPC-style placement

Diana (Target)

The Diana is a purely decorative target entity. Unlike the Maniquí, it does not respond to damage or player interaction — it simply exists as a visual element on the map. Use it to suggest archery ranges, training grounds, or any area where a static target marker fits the aesthetic. Key characteristics:
  • Cannot take damage or be interacted with meaningfully
  • Fully static — no animations or reactions
  • Best suited for visual decoration and environmental storytelling