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Crystal Legacy is a state-driven event mod. The server moves through five distinct global phases in sequence, and each phase controls exactly what players see on their HUDs, which mechanics are active, and what interactions are permitted. You advance through phases manually using the master command — nothing transitions automatically without operator input.

Phase Order

Advance through states in the following order using /master estado <state>:

Phase Reference

Changing the Active State

Use the following command to transition between phases:
Replace ;state; with one of the five state names listed above (e.g. WAITING_PLAYERS, TUTORIAL, etc.).
If a player joins mid-state during any phase, the server automatically detects the late join and syncs the correct UI, packets, and state to that player. You do not need to manually intervene for standard late joins.

Phase Pages

Dive into the dedicated page for each phase to find operator commands, player-facing behavior, and tips for running each segment of the event smoothly.

WAITING_PLAYERS

Lobby screen shown to all connected players while you wait for the full 30-person roster.

TUTORIAL

Automated scripted sequence that teaches every player the four Crystal Legacy spells.

MINI_EVENTS

Parkour minigame with a 10-minute countdown and a checkpoint system.

PVP

Single-elimination tournament bracket culminating in an end-credits sequence.