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The MINI_EVENTS state is the competitive warm-up between the tutorial and the main PVP bracket. When you enter this phase, the server teleports all players to the parkour map and starts a 10-minute countdown. Players race through the course, saving progress at checkpoints along the way. The minigame is designed to give players a chance to practise spell movement before combat begins.

Currently Available Mini-Events

The only mini-event available in this version of Crystal Legacy is the Parkour minigame. Additional mini-event types may be added in future releases.

Entering MINI_EVENTS

Transition the server into the mini-events phase with:
All registered players are teleported to the parkour map automatically as soon as the state changes.

How the Parkour Minigame Works

1

Teleport

All players are instantly teleported to the start of the parkour course when the phase begins.
2

10-Minute Countdown

A global 10-minute timer starts. The countdown is visible to all players on their HUD.
3

Checkpoints

As players advance through the course, they hit checkpoints that save their position. If a player falls or dies, they respawn at their last checkpoint rather than at the start.
4

End Condition

The minigame ends when every registered player reaches the final checkpoint or the 10-minute countdown reaches zero — whichever happens first.

Admin Control Commands

Use these commands to manage the parkour during the event. For the full parkour admin reference, see Parkour Admin Commands.
Resets the entire parkour — repositions all players to the start and clears checkpoint progress.
Stops the parkour minigame immediately and removes players from the course.
Clears all dynamic parkour data from the server (checkpoint states, player positions, runtime flags). Use this for a clean slate before restarting.

Advancing to PVP

Once the parkour minigame has concluded, advance to the tournament phase: